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maxistentialist:

Kickstarter:

In 2012, more dollars have been pledged to Games projects than to any other category. […] This year, 23% of all dollars pledged have been to games. Last year, just 3.6% were.
[…]
Games give players the power to take control and decide what happens. Kickstarter gives backers the power to take control and decide what happens. The combination of the two has produced some memorable events. Incredibly, all of this has happened in the six months since the launch of Double Fine Adventure. While it’s still too early to understand the full impact, it’s clear that big changes are happening in the world of games.

It’s been a pretty incredible few years to be a part of the very tiny community of people who make games. I obviously don’t have anything to compare it to, but it seems like the tools to make games have never been easier to use and the access to funding has never been more democratic.
Now let’s go deserve this by making something extraordinary.

This is interesting to note, for people whose sole argument around kickstarter not enforcing rewards is that hardware is so difficult (wah)! I imagine games straddle across hardware/software/vaporware. What would be a more interesting stat is how many of these Games have been delivered, or even updated. If even half of games don’t rely on new hardware being created then what might be a cause for their non-completion? As a reminder, 5% of 50 million is 2.5 million dollars. 
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maxistentialist:

Kickstarter:

In 2012, more dollars have been pledged to Games projects than to any other category. […] This year, 23% of all dollars pledged have been to games. Last year, just 3.6% were.

[…]

Games give players the power to take control and decide what happens. Kickstarter gives backers the power to take control and decide what happens. The combination of the two has produced some memorable events. Incredibly, all of this has happened in the six months since the launch of Double Fine Adventure. While it’s still too early to understand the full impact, it’s clear that big changes are happening in the world of games.

It’s been a pretty incredible few years to be a part of the very tiny community of people who make games. I obviously don’t have anything to compare it to, but it seems like the tools to make games have never been easier to use and the access to funding has never been more democratic.

Now let’s go deserve this by making something extraordinary.

This is interesting to note, for people whose sole argument around kickstarter not enforcing rewards is that hardware is so difficult (wah)! 

I imagine games straddle across hardware/software/vaporware. What would be a more interesting stat is how many of these Games have been delivered, or even updated. If even half of games don’t rely on new hardware being created then what might be a cause for their non-completion? 

As a reminder, 5% of 50 million is 2.5 million dollars. 

  • 8 months ago > maxistentialist
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  2. lauraglu reblogged this from maxistentialist and added:
    This is interesting to note, for people whose sole argument around kickstarter not enforcing rewards is that hardware is...
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